Introduction
It was the year 1996. Shao Khan had failed to take over the Earth, but Quan Chi had not started to conspire with Shinnok. The timeline had been drastically changing. You see in the far future, Raiden realized how much he screwed up Mortal Kombat. He created a plan to send messages back to his younger self and fix everything. He screwed that up too. So he decided to keep going back until he gets it right. Meanwhile, there was an incident where in the time of Mortal Kombat 2, Mileena and Kitana have discovered that there are many other real fighters around the world. A mysterious being had heard of this, and decided to start a side tournament where the winner would be granted whatever he wished. It would cause a huge clustermess to decide who the true real fighter would be.
What this is
After I expermineted with the Street Fighter: The Movie game sprites from http://sprite-ripper.narod.ru/sprites.html and http://www.mortalkombatwarehouse.com/ , I was on a roll. I started converting all the characters I could from my old projects. After being inspired by the SF vs Tekken trailer, I decided to make a game out of it, and am actually further along than implied here. My goal was to make as many characters I wanted to in the "real" style. I also wanted this to be a tribute/parody of the many 90's games, as seen in the storyline (in a later release). I wanted to use the Ninja Syndrome style of hit reaction, meaning that juggling would be a bit looser than some other of my games.
Using the Tatoo Assassians and Survival Arts sprites available is one of my main goals. I basically want to use whatever resources I can get my hands on.
One thing I don't want to do is make this another Ninja Syndrome (even though this is a spiritual sequel to that game), so I am keeping the pallette swaps to a minimum. This is actually one reason why I am using Sub Zero's MK1 sprite even though he has his MK2 moves from Ninja Syndrome.
Another reason I used his MK1 sprites is because I wanted to experiment with how the sprites from MK1, MK2, and UMK3 looked in gameplay. One thing I am noticing is that there is a slightly notable size difference with the UMK3 sprites compared to the SFTM, MK1 and MK2 sprites. I'm debating whether I want to use the MK3 sprites more often, which would be useful for making Street Fighter gameplay where the various close combo hits would be individual attacks as well as having good dashing animations. However, when given the choice, I feel that the MK1 and MK2 sprites look better sizewise.
Another thing I am being careful about is that this doesn't look too much like a bad Mugen MK compilation with an abundance of overpowered characters and clones. I think I am being successful so far. However there are some edits I have seen out there I may ask for in the future (Quan Chi, Kenshi etc). However those aren't in the current plans right now.
Since my first release, I have discovered many more games using digitized graphics and techniques that make ripping easier. This had made the game roster more expansive than I have originally imagined.