CLICK HERE to download Fighting Street 4 (Mediafire link).
Ryu started his legendary street fighting career in the fighting game, Fighting Street. He made many enemies along they way and they all want revenge. On the 1st of April, a new tournament by a mystery man was set up and as soon as Ryu entered, many people who had a grudge against him joined in to get revenge.
I've had a Street Fighter 2 screenpack made for a while now, I was just looking for a way to use it. Since I always wanted to make an April Fools project, I thought this would be the perfect time to use it. I pretty much made whoever I felt like, and with some open source resources that came out on the Mugen message boards, there were some characters I've really wanted to make for a while.
Press any key to begin and ENTER for one of the options.
Player 1 | Player 2 | |
Start | 1 | 3 |
Select/Random | 2 | 4 |
Up | Up | Numpad 8 |
Down | Down | Numpad 5 |
Left | Left | Numpad 4 |
Right | Right | Numpad 6 |
Light Punch | A | Insert |
Med Punch | S | Home |
Hard Punch | D | Page Up |
Light Kick | Z | Delete |
Med Kick | X | End |
Hard Kick | C | Page Down |
These can be changed in "system options".
To choose the default color pallete, press Light Punch.
To choose color #2 Med Punch.
Pressing Start or any other button will select a random pallete.
Here is a quick list of the basic universal character properties. I'd compare the game feel I'm going for as similar to Street Fighter Alpha and Darkstalkers.
Before I resized the characters for SFR, but this time for UFGE each character will have his original sprite size.
Each character will have a vs style super bar that fills to 10 levels.
Characters can chain attacks from light to heavy.
Characters can block in the air.
Light juggling is possible.
Characters and dash or run forward and backwards by tapping twice in either direction.
Characters can attack during a forward dash.
There is no super jumping, but there are some moves which will fly high and take advantage of the tall backgrounds.
RYU
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SPECIAL MOVES
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Ryu sprites and color separation created by Phantom of the Server for his version for Ryu. |
KEN
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SPECIAL MOVES
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CHUN LI
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SPECIAL MOVES
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Additional open source sprites created by Felo Llop. |
ZANGIEF
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SPECIAL MOVES
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CAMMY
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SPECIAL MOVES
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ROSE
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SPECIAL MOVES
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Open source sprites created by Felo Llop. |
SAGAT
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SPECIAL MOVES
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POISON
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SPECIAL MOVES
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Open source sprites created by Dampir. |
TERRY BOGARD
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SPECIAL MOVES
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JUGGERNAUT
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SPECIAL MOVES
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KEN THE EAGLE
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SPECIAL MOVES
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Sprites and Sounds taken from Kain the Supreme's mugen character. |
TEKKAMAN
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SPECIAL MOVES
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Sprites taken from Thor's Mugen. |
COMING SOON |
There are some bugs in this project, but nothing that will really take away from the gameplay.
If you want to play story mode, be sure to choose it first when you run the game, otherwise you will not be able to play the character you choose.
Brawl mode may have some problems with hit reactions (like holds). I designed the characters overall for one on one mode.
Fenixware/UFGE | Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects. |
Llinrac | Thanks to Llinrac for his help with backgrounds and moral support. |
... | Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past. |
Jenn Dolari's Click O Rama | Thanks to Jenn Dolari for the original SFJenn game for SFibm. |
Kong's Sprite Rips | Game sprites ripped by Kong can be found here. |
Mugen China's Resources message board | Mugen China's open source Capcom Fighting Jam and Capcom vs SNK 2 sheets can be found here. |
Tatsunoko Sprites | Sprites from Tatsunoko Fight! can be found here. |
Phantom of the Server | P.O.T.S.'s Ryu can be found here, used with permission. |
Chun Li edits | Felo Llop's Chun Li sprites can be found here. |
Rose edits | Felo Llop's Rose sprites can be found here. |
Kain the Supreme | Kain the Supreme's Eagle Ken can be found here, used with permission. |
Video Game Music Archive | This site has a ton of great midi files that I used for the background music.. |