CLICK HERE to download King of Fighters XX (Mediafire link).
After getting killed (again) in the last KOF tournament on December 29, 20xx, Geese Howard comes back to life (again) to find it taken over by other interests. Five days later on January 2, 20x2, Geese, along with Billy Kane and Mr Big, sets out to take it back. But who is the mysterious new owner of KOF? (Spoiler Alert: It's Rugal again)
This is my followup to my King of Fighters 20xx project. My main goal is to make as many characters as I possibly can (because I'm considering it may be). It will be released in 2 or 3 stages (when I finish 56 characters with no set teams, when I finish 72 characters with set teams and a storyline, and maybe a release if I finish 90 characters). The final plan for this is to have teams of three in story mode and various ways to select the style of play (single, tag, elimination). However, this beta version will just have a single mode with a generic story and ending for all characters.
I wanted to design the gameplay of the characters the way I wanted to. I use SNK style sprites with 6 button Capcom style gameplay mostly based on Capcom vs SNK 2. It's the same as all the other games I make, and it's a system that I'm used to. I'll be the first to admit that my characters aren't "arcade-perfect" and I do take a lot of shortcuts (especially with skipping frames). I also like to simplify the commands of moves like making a half circle motion into a quarter circle, or replacing double fireball super moves with an vs. style single fireball motion with 2 buttons. When I've tried to make characters with every frame, or a ton of moves, I've tended to lose interest and it doesn't feel like accomplishment as much as it feels like a roadblock. I just do this for fun, and there have been times where it hasn't been fun anymore. I'd compare a game like this to a slight step below a SNES translation. Not arcade perfect, but very playable.
Sprites for the edited characters will be released soon.
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COMING SOON |
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Fenixware/UFGE | Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects. |
Llinrac | Thanks to Llinrac for his help with backgrounds and moral support. |
... | Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past. |
Jenn Dolari's clikc-o-rama | Thanks to Jenn Dolari for the original SFJenn game for SFibm. |
Mugenguild permission thread | The thread on Mugen Fighters Guild that defined which characters are safe to use as open source. |
VF's Ryu edited sprite sheet | Extra attack graphics for Ryu. I recolored and used the ones for the missing close attacks from SF2. |
Random select. | Hosts Mouser's older characters defined as open source in the Mugen Fighters guild thread. (used for Terry Bogard, Ryo Sakazaki, K9999, "Sub Boss 1", and "Boss 2") |
Sabre Zero permission. | Defines Sabre Zero by ZSabre as an open source character. |
Mario fan games galaxy. | Has several Smash Brothers Brawl sound packs. (used for Mario) |
Mugen China resources. | Has a huge amount of resources including every sprite set for KOF XI and NGBC. (used for Mai Shiranui, King, Neinhalt Sieger (for Abobo), Annie Hamilton (for Linda), Vanessa, and "Boss 1") |
Mugen China website. | The creations by Misamu K Young and Mr S. based on the KOF strikers are hosted here. (used for Cool Choi, Smart Chang, Fio Germi, Hwa Jai, Joe Higashi, Todo/Unknown, Ray McDougal, and Duke (for Bad Dude)) |
The Sprite Database. | Tons of sprite sheets (used for Leona) |
MugenJin. | Has several open source characters (used for Kyo Kusanagi, Kyo-14, Iori Yagami, and Rugal) |
Don Drago's mugen characters. | Has several open source characters (used for Ryu, Ken and Takuma's sprites) |
IronMugen/CCI characters (Offline) | Defined as open source (used for Kasumi, Robert, Mature and Shermie) |
Kong's Sprite Rips | Game sprites ripped by Kong can be found here. (used for Yuri Sakazaki) |
CvS sounds. | A Mugen Fighters Guild post that has a link to all the CvS sound rips. |
Pao De Mugen. | The open source KOF MI sounds that I used for several characters. |
Weird Fist of the North Star Mario comic. | I used this for a vs. picture and inspiration for future characters. |
Fighters Generation. | Tons of vs. pics. |
Illmosis. | Some artwork used for vs pics. |
KOFE project. | Has the Raiden and Ralf characters w/ edits used for sprites and sounds. |
Kurai Naito's characters. | Has the Mr. Karate character used for sprites and sounds. |
Mystical Forest Zone. | Has sprite sheets of Scratch and Grounder (used for Robotnikcreated by Tonberry2k. |
Xinos's Ray McDougal character | Ray Macdougal sounds |
7th arc 2nd | Used sprites from KOF style Sakura |
KJ's No 1 Poison | Used sprites from the character |
119 Way's blog | Used sprites from Makoto Mizoguchi by 119way and win0dds |
Studio 2d Mugen | Used sprites from John Crawley |
The Nebula Page. | Rest came from gool ol' Kawaks and Jukebox!. |