sprite edits

NINJA SYNDROME: ANNIHILATION

Game by G.M.Spectre.
UFGE engine by Trufenix.
Backgrounds by Llinrac.

Game Download

CLICK HERE to download Ninja Syndrome (Mediafire link).

The older version (with a slightly different story path) can be found at The Kombat Pavillion.

Introduction

"More-so than other fighting games at the time, Mortal Kombat was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various ninja/assassin characters. Although many of the more popular characters were spawned from these palette swaps, the sheer over-saturation of the roster with them, as well as the fighting game genre's gradual demand for unique looks for all their characters, lead to many fans growing sick of the re-colors and joking about their overuse in the series. Hence, "ninja syndrome" is a typical complaint among fans to describe a fighting game that has similar-looking or palette swapped characters."

- From the Wikipedia.org entry on Mortal Kombat (although it's been edited out :P)

About 10 years ago I started messing around with the old SFIBM engine, which was a Korean hack of Street Fighter 2 using easily hackable graphics. I discovered Jenn Dolari's old SFJenn patch with Mileena and Kitana and wondered how easy it would be to edit my own characters in it. After going through the many tutorials, and e-mails with Jenn, I used the sprites from the MK2 PC game. The end product was SFNinja, a goofy game with Ryu, Chun Li and 10 fake ninjas based on rumors and jokes from UMK3. It also was one of the WORST fighting games of all time, there was nothing that really stood the test of time (I still like the goofball endings I made for it though). But it got me started on the whole "make your own fighting game" obsession that lasted much too long :). If you're interested, Wes from Scary Crayon posted a review that I helped out with at http://www.scary-crayon.com/games/sfmax/.

I eventually started making a ton of other games, and the engine evolved when Fenix programmed the similar SFR and UFGE engines. I decided to make this game to see what I could do if I wanted to make a similar project with the resources I have and stuff I know now as opposed to what I could do when I just started. So now here is a game with 20 MK ninjas and 4 hidden ninjas (because I can now use more graphics, hit reactions, etc.). The character sprites are edited to look like they are from a Capcom style game.

Controls

Press enter to select an opening menu item. These can be changed in options.

Player 1Player 2
Start13
Select/Random24
UpUpNumpad 8
DownDownNumpad 5
LeftLeftNumpad 4
RightRightNumpad 6
Light PunchAInsert
Med PunchSHome
Hard PunchDPage Up
Light KickZDelete
Med KickXEnd
Hard KickCPage Down

Color Palletes

To choose the default color pallete, press Light Punch.

To choose an alternate color press Med Punch.

For characters with a third pallete, press Hard Punch to choose it (only Mileena, Chameleon, and Khameleon have this).

Pressing Start or any other attack button will select a random pallete.

Character properties/Universal moves

Here is a quick list of the basic universal character properties. I'd compare the game feel I'm going for as similar to Street Fighter Alpha and Darkstalkers with some of the trademark attacks from Mortal Kombat. Instead of using using sprites from MK, I decided to edit the male ninjas from Thin Nen from Power Instinct (this is not the same sprite for the mugen character, which used the Neo Geo Matrimelee sprite as a base while I used the original arcade sprite as a base), and the female ninjas from Psylocke. I also used Shadow Dio's roboninja base (with permission).

Characters can now chain their normal attacks from light to medium to hard.

Standing hard kicks are all roundhouse kicks and knock the enemy away.

Ducking hard punches are all uppercuts and knock the enemy in the air.

Jumping hard kicks knock the emeny in the air for a possible juggle.

Each character will have a vs style super bar that fills to 3 levels. And most will have around 2 level 1 Super arts. Most of the Super arts are based on the fatalities.

Characters can block in the air.

Light juggling is possible, but there is more of a window to hit the enemy in the falling animation than past SFR and UFGE games.

Order of battle/Hidden characters

You will start off with a quick MK style biography, then fight 5 one on one matches. Then you will go onto the semifinals where, after a pre match interview intermission, you will fight one of two mid-bosses. After that, you will fight the boss of the game. When you're done with that, you will get an ending, the credits, and a code to play as a hidden character. All characters I have made can be played. And I will make the codes easy to get, nothing too complicated. Even though their movelists are not listed, they should be very easy to figure out.

What has been updated

Initial beta released on 1/4/2007
Complete game released on 7/31/2007
Ninja Syndrome: Annihilation upgrade released on 11/15/2008
Ninja Syndrome: Annihilation FINAL UPDATE 2/24/2018

Character/Move Lists

Characters from the original release

SUB ZERO (CLASSIC)

SPECIAL MOVES
  • D,F,Punch - Ice Blast
  • D,B,Kick - Ground Ice
  • D,F,Kick - Slide Kick
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Polar Blast
  • D,B,2 Punches - Uppercut Genesis
SCORPION

SPECIAL MOVES
  • B,F,Punch - Spear
  • D,B,Punch - Teleport Punch
  • D,B,Kick - Hellfire
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Straight Flame
  • D,B,2 Punches - High Flame
REPTILE

SPECIAL MOVES
  • D,F,Punch - Acid Spit
  • D,B,Punch - Powerball
  • D,F,Kick - Slide Kick
  • B,F,Punch - Back Elbow
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ART
  • D,F,2 Punches - Acid Bath
ERMAC

SPECIAL MOVES
  • D,F,Punch - Mystic Blast
  • D,B,Kick - Mystic Lift
  • D,B,Punch - Mystic Teleport
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Mystic Flurry
  • D,B,2 Kicks - Mystic Slam
RAIN

SPECIAL MOVES
  • D,F,Punch - Water Blast
  • D,B,Punch - Lightning Strike
  • D,F,Kick - Wave Kick
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ART
  • D,B,2 Punches - Ride the Lightning
  • D,F,2 Kicks - Warping Roundhouse
TREMOR

SPECIAL MOVES
  • D,F,Punch - Sonic Wave
  • D,B,Punch - Sudden Punch
  • D,F,Kick - Earthquake Jump
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ART
  • D,F,2 Kicks - Rapidquake
  • D,B,2 Kicks - Powerquake
KITANA

SPECIAL MOVES
  • D,F,Punch - Fan Throw (ground or air)
  • D,F,Kick - Fan Wave
  • D,B,Punch - Square Wave
  • Throw w/ P2/P3/K2/K3 - Leg Toss
SUPER ARTS
  • D,F,2 Punches - Kiss of Death
  • D,F,2 Kicks - Brutal Fans
MILEENA

SPECIAL MOVES
  • D,F,Punch - Soaring Sai (ground or air)
  • D,F,Kick - Kick From Above
  • D,B,Kick - Rolling Thunder
  • Throw w/ P2/P3/K2/K3 - Leg Toss
SUPER ARTS
  • D,F,2 Punches - Bloodfeast
  • D,F,2 Kicks - Brutal Sais
JADE

SPECIAL MOVES
  • D,F,Punch - Razor Blade
  • D,F,Kick - Emerald Kick
  • Throw w/ P2/P3/K2/K3 - Leg Toss
SUPER ARTS
  • D,F,2 Punches - Impalation
  • D,F,2 Kicks - Brutal Pole
CYRAX

SPECIAL MOVES
  • B,F,Punch - Energy Net
  • D,B,Punch - Time Bomb
  • D,B,Kick - Exploding Teleport
  • Throw w/ P2/P3/K2/K3 - Robo Toss
SUPER ART
  • D,F,2 Punches - Bomb Array
S3KT0R

SPECIAL MOVES
  • D,F,Punch - T4U2D
  • D,F,Kick - Roxxorcut
  • Throw w/ P2/P3/K2/K3 - GTFO
SUPER ARTS
  • D,F,2 Punches - Flamewar
  • D,F,2 Kicks - Suxxorcut
SMOKE

SPECIAL MOVES
  • B,F,Punch - Trident
  • D,F,Kick - Warp Upper
  • Throw w/ P2/P3/K2/K3 - Robo Toss
SUPER ART
  • D,F,2 Punches - Stealth Assault

Characters from the new release

NOOB SAIBOT

SPECIAL MOVES
  • D,F,Punch - Throwing Stars
  • D,F,Kick - Shadow Suplex
  • D,B,Kick - Shadow Trap
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ART
  • D,F,2 Kicks - Shadow Driver
SMOKE (CLASSIC)

SPECIAL MOVES
  • B,F,Punch - Spear
  • D,B,Punch - Teleport Punch (ground or air)
  • B.F,Kick - Sudden Throw
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Smoke Cloud
  • D,F,2 Kicks - Brutal Stealth
REIKO

SPECIAL MOVES
  • D,F,Punch - Throwing Stars
  • D,F,Kick - Shadow Suplex
  • D,B,Punch - Shao-ulder Charge
  • D,B,Kick - Devestating Kick
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Star Assassin
  • D,F,2 Kicks - Shadow Driver
FROST

SPECIAL MOVES
  • D,B,Punch - Ground Ice Freeze
  • D,B,Kick - Ground Ice Slip
  • D,F,Punch - Teleport Upper
  • D,F,Kick - Slide Kick
  • Throw w/ P2/P3/K2/K3 - Leg Toss
SUPER ART
  • D,F,2 Kicks - Slide Strike
SUB ZERO (GRANDMASTER)

SPECIAL MOVES
  • D,F,Punch - Ice Blast
  • D,B,Punch - Ice Shaker
  • D,F,Kick - Cold Shoulder
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ART
  • D,F,2 Punches - Polar Bear Hump
REPTILE (CLASSIC)

SPECIAL MOVES
  • B,F,Punch - Spear
  • D,B,Punch - Teleport Punch (ground or air)
  • D,F,Punch - Ice Blast
  • D,F,Kick - Slide Kick
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Polar Blast
  • D,B,2 Punches - High Flame
CHAMELEON

SPECIAL MOVES
  • D,F,Punch - Mystic Blast
  • D,B,Punch - Teleport Punch (ground or air)
  • D,F,Kick - Cold Shoulder
  • D,B,Kick - Back Elbow
  • B,F,Punch - Lightning Strike
  • Throw w/ P2/P3/K2/K3 - Ninja Toss
SUPER ARTS
  • D,F,2 Punches - Smoke Cloud
  • D,F,2 Kicks - Shadow Driver
KHAMELEON

SPECIAL MOVES
  • D,F,Punch - Fire Blast (ground or air)
  • D,F,Kick - Kick From Above
  • D,B,Punch - Square Wave Punch
  • Throw w/ P2/P3/K2/K3 - Leg Toss
SUPER ARTS
  • D,F,2 Punches - Deathkiss Classic
  • D,F,2 Kicks - Brutal Weaponry

The hidden characters

[THE MK2 ALTERNATE]
SPECIAL MOVES
  • D,F,Punch - ??? (ground or air)
  • Throw w/ P2/P3/K2/K3 - ???
SUPER ART
  • D,F,2 Kicks - ???
SPECIAL ABILITY
  • ???
[THE COMIC BOOK CANNON FODDER]
SPECIAL MOVES
  • D,F,Punch - ???
  • D,B,Kick - ???
  • D,B,Punch - ???
  • Throw w/ P2/P3/K2/K3 - ???
SUPER ART
  • D,F,2 Punches - ???
[THE UNPROVEN MK3 RUMOR]
SPECIAL MOVES
  • D,F,Punch - ???
  • D,B,Kick - ???
  • D,F,Punch in air - ???
  • D,B,Kick in air - ???
  • Throw w/ P2/P3/K2/K3 - ???
SUPER ART
  • D,B,2 Kicks - ???
[THE FINAL BOSS]
SPECIAL MOVES
  • D,F,Punch - ??? (ground or air)
  • D,F,Kick - ???
  • Throw w/ P2/P3/K2/K3 - ???
SUPER ARTS
  • D,F,2 Punches - ???
  • D,F,2 Kicks - ???

Youtube Previews

New roster preview
Original roster preview (the old engine)

Bugs

There are some bugs in this project, but nothing that will really take away from the gameplay.

If you want to play story mode, be sure to choose it first when you run the game, otherwise you will not be able to play the character you choose.

Brawl mode may have some problems with hit reactions (like holds). I designed the characters overall for one on one mode.

Thanks/Credits

Fenixware/UFGE Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects.
Llinrac Thanks to Llinrac for his help with backgrounds and moral support.
... Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past.
Thanks to Jenn Dolari for the original SFJenn game for SFibm.
Thanks to Shadow Dio for the Sektor sprites. The original mugen character can be downloaded at Mugen Binho in the hosted section.
Mugen Binho Thanks to Mugen Binho for the inspiration for the male ninja edits. Although I thought he used Thin Nen instead of Hanzo for his edit. It did help me a lot when looking for a base to edit into a MK ninja. His edits of Scorpion and Sub Zero are definetly worth a look.
Thanks to The MK Warehouse for various sprites. It's a great database and source for almost everything in the 2D MK games.
Moonstruck Even though I am very confused on how I got to a Sailor Moon site when doing a search for MK fonts, I found this to be a great resource when I needed to re-edit the lettering.
Thanks to the Kombat Pavillion for the midis. This is an interesting site with lots of fan animations and even a section on SFJenn. They recently posted a great review of Ninja Syndrome.
Thanks to Total Mortal Kombat for various sounds and resources.
Thanks to Wes at Scary Crayon for the SFjenn and SFninja reviews. This was a huge factor in me deciding to make this project.
... Thanks to the guys who made MK for the many ninjas over the years as well as all the people out there who made up the many false MK secrets over the years.

Suggested reading materials.

Mortal Kombat Schweiz A very good german MK profile site that adds in movie, comic and other characters into the normal canon. Use a language translator on this one.
Mortal Kombat Comics by Malibu You can probably find these for cheap at a comic store in the back issue bins.
Victar's fanfic archive Home of Victar's reviews of the aforementioned comics as well as his fanfictions.
The 4th Letter Home of 4th letter's reviews of the aforementioned comics. Also worth checking out, are his detailed reviews of many other comics.
A great Mugen project using sprites from MK Trilogy and lots of original stuff added in. The upgrades by others, not so much.
UMK3 Hacking Cult A bunch of Russian game hackers who messed with UMK3 for the Sega Genesis to add every character from MK1, MK2 and MK3. Included a lot of additional fatalities and features. However it's offline as of now.

Feedback

If you play this please send thoughts, good or bad, to gm.spect@gmail.com. Enjoy!