CLICK HERE to download Ninja Syndrome (Mediafire link).
The older version (with a slightly different story path) can be found at The Kombat Pavillion.
"More-so than other fighting games at the time, Mortal Kombat was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various ninja/assassin characters. Although many of the more popular characters were spawned from these palette swaps, the sheer over-saturation of the roster with them, as well as the fighting game genre's gradual demand for unique looks for all their characters, lead to many fans growing sick of the re-colors and joking about their overuse in the series. Hence, "ninja syndrome" is a typical complaint among fans to describe a fighting game that has similar-looking or palette swapped characters."
- From the Wikipedia.org entry on Mortal Kombat (although it's been edited out :P)
About 10 years ago I started messing around with the old SFIBM engine, which was a Korean hack of Street Fighter 2 using easily hackable graphics. I discovered Jenn Dolari's old SFJenn patch with Mileena and Kitana and wondered how easy it would be to edit my own characters in it. After going through the many tutorials, and e-mails with Jenn, I used the sprites from the MK2 PC game. The end product was SFNinja, a goofy game with Ryu, Chun Li and 10 fake ninjas based on rumors and jokes from UMK3. It also was one of the WORST fighting games of all time, there was nothing that really stood the test of time (I still like the goofball endings I made for it though). But it got me started on the whole "make your own fighting game" obsession that lasted much too long :). If you're interested, Wes from Scary Crayon posted a review that I helped out with at http://www.scary-crayon.com/games/sfmax/.
I eventually started making a ton of other games, and the engine evolved when Fenix programmed the similar SFR and UFGE engines. I decided to make this game to see what I could do if I wanted to make a similar project with the resources I have and stuff I know now as opposed to what I could do when I just started. So now here is a game with 20 MK ninjas and 4 hidden ninjas (because I can now use more graphics, hit reactions, etc.). The character sprites are edited to look like they are from a Capcom style game.
Press enter to select an opening menu item. These can be changed in options.
Player 1 | Player 2 | |
Start | 1 | 3 |
Select/Random | 2 | 4 |
Up | Up | Numpad 8 |
Down | Down | Numpad 5 |
Left | Left | Numpad 4 |
Right | Right | Numpad 6 |
Light Punch | A | Insert |
Med Punch | S | Home |
Hard Punch | D | Page Up |
Light Kick | Z | Delete |
Med Kick | X | End |
Hard Kick | C | Page Down |
To choose the default color pallete, press Light Punch.
To choose an alternate color press Med Punch.
For characters with a third pallete, press Hard Punch to choose it (only Mileena, Chameleon, and Khameleon have this).
Pressing Start or any other attack button will select a random pallete.
Here is a quick list of the basic universal character properties. I'd compare the game feel I'm going for as similar to Street Fighter Alpha and Darkstalkers with some of the trademark attacks from Mortal Kombat. Instead of using using sprites from MK, I decided to edit the male ninjas from Thin Nen from Power Instinct (this is not the same sprite for the mugen character, which used the Neo Geo Matrimelee sprite as a base while I used the original arcade sprite as a base), and the female ninjas from Psylocke. I also used Shadow Dio's roboninja base (with permission).
Characters can now chain their normal attacks from light to medium to hard.
Standing hard kicks are all roundhouse kicks and knock the enemy away.
Ducking hard punches are all uppercuts and knock the enemy in the air.
Jumping hard kicks knock the emeny in the air for a possible juggle.
Each character will have a vs style super bar that fills to 3 levels. And most will have around 2 level 1 Super arts. Most of the Super arts are based on the fatalities.
Characters can block in the air.
Light juggling is possible, but there is more of a window to hit the enemy in the falling animation than past SFR and UFGE games.
You will start off with a quick MK style biography, then fight 5 one on one matches. Then you will go onto the semifinals where, after a pre match interview intermission, you will fight one of two mid-bosses. After that, you will fight the boss of the game. When you're done with that, you will get an ending, the credits, and a code to play as a hidden character. All characters I have made can be played. And I will make the codes easy to get, nothing too complicated. Even though their movelists are not listed, they should be very easy to figure out.
SUB ZERO (CLASSIC)
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SPECIAL MOVES
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SCORPION
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SPECIAL MOVES
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REPTILE
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SPECIAL MOVES
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ERMAC
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SPECIAL MOVES
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RAIN
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SPECIAL MOVES
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TREMOR
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SPECIAL MOVES
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KITANA
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SPECIAL MOVES
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MILEENA
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SPECIAL MOVES
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JADE
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SPECIAL MOVES
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CYRAX
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SPECIAL MOVES
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S3KT0R
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SPECIAL MOVES
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SMOKE
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SPECIAL MOVES
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NOOB SAIBOT
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SPECIAL MOVES
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SMOKE (CLASSIC)
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SPECIAL MOVES
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REIKO
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SPECIAL MOVES
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FROST
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SPECIAL MOVES
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SUB ZERO (GRANDMASTER)
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SPECIAL MOVES
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REPTILE (CLASSIC)
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SPECIAL MOVES
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CHAMELEON
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SPECIAL MOVES
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KHAMELEON
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SPECIAL MOVES
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[THE MK2 ALTERNATE]
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SPECIAL MOVES
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[THE COMIC BOOK CANNON FODDER]
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SPECIAL MOVES
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[THE UNPROVEN MK3 RUMOR]
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SPECIAL MOVES
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[THE FINAL BOSS]
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SPECIAL MOVES
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New roster preview
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Original roster preview (the old engine)
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There are some bugs in this project, but nothing that will really take away from the gameplay.
If you want to play story mode, be sure to choose it first when you run the game, otherwise you will not be able to play the character you choose.
Brawl mode may have some problems with hit reactions (like holds). I designed the characters overall for one on one mode.
Fenixware/UFGE | Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects. |
Llinrac | Thanks to Llinrac for his help with backgrounds and moral support. |
... | Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past. |
Thanks to Jenn Dolari for the original SFJenn game for SFibm. | |
Thanks to Shadow Dio for the Sektor sprites. The original mugen character can be downloaded at Mugen Binho in the hosted section. | |
Mugen Binho | Thanks to Mugen Binho for the inspiration for the male ninja edits. Although I thought he used Thin Nen instead of Hanzo for his edit. It did help me a lot when looking for a base to edit into a MK ninja. His edits of Scorpion and Sub Zero are definetly worth a look. |
Thanks to The MK Warehouse for various sprites. It's a great database and source for almost everything in the 2D MK games. | |
Moonstruck | Even though I am very confused on how I got to a Sailor Moon site when doing a search for MK fonts, I found this to be a great resource when I needed to re-edit the lettering. |
Thanks to the Kombat Pavillion for the midis. This is an interesting site with lots of fan animations and even a section on SFJenn. They recently posted a great review of Ninja Syndrome. | |
Thanks to Total Mortal Kombat for various sounds and resources. | |
Thanks to Wes at Scary Crayon for the SFjenn and SFninja reviews. This was a huge factor in me deciding to make this project. | |
... | Thanks to the guys who made MK for the many ninjas over the years as well as all the people out there who made up the many false MK secrets over the years. |
Mortal Kombat Schweiz | A very good german MK profile site that adds in movie, comic and other characters into the normal canon. Use a language translator on this one. |
Mortal Kombat Comics by Malibu | You can probably find these for cheap at a comic store in the back issue bins. |
Victar's fanfic archive | Home of Victar's reviews of the aforementioned comics as well as his fanfictions. |
The 4th Letter | Home of 4th letter's reviews of the aforementioned comics. Also worth checking out, are his detailed reviews of many other comics. |
A great Mugen project using sprites from MK Trilogy and lots of original stuff added in. The upgrades by others, not so much. | |
UMK3 Hacking Cult | A bunch of Russian game hackers who messed with UMK3 for the Sega Genesis to add every character from MK1, MK2 and MK3. Included a lot of additional fatalities and features. However it's offline as of now. |