sprite edits

Game by G.M.Spectre.
UFGE engine by Trufenix.

Game Download

CLICK HERE to download D Fighter Revolution 4.2 (Mediafire link)

Introduction

D Fighter Revolution is the sequel for the D Fighter game I had made for the SFR engine. This game uses the newer, better UFGE .90 engine, a "create you own fighter" engine made by Trufenix, the creator of SFR (infact the new engine is the reason I gave this game the "revolution" label). Like D Fighter this will have edited characters based on DC characters.

How it relates for Mugen and the Marvel vs DC project.

I want to make this clear that I do not intend this game as a competition with other mugen creators or games. I do know it takes a lot of hard work to create mugen characters, and appreciate what goes into them. I want to make this game so it complements the DCvM project. Sort of how Capcom vs SNK 2 would compare to SNK vs Capcom: Chaos to each other. A difference in character rosters and reactions, but similar in theme. I do know that my Ice sprites are being made into a character by Buyog for the DC vs Marvel game, as well as some other WIPs. There are some sprites and WIP's I have seen for this project I would like to use, however I will ask permission first and will only do after the public release of this demo.

Before, I was open with sharing sprites for other Mugen projects. However after seeing several sub par projects made by some people known for stealing (you know who you are), I decided to change this policy. I can't really do anything to stop this, but I'm going to be more selective in the future on who I give permission to use the sprites.

Controls

Press enter to select an opening menu item. These can be changed in options.

Player 1Player 2
Start13
Select/Random24
UpUpNumpad 8
DownDownNumpad 5
LeftLeftNumpad 4
RightRightNumpad 6
Light PunchAInsert
Med PunchSHome
Hard PunchDPage Up
Light KickZDelete
Med KickXEnd
Hard KickCPage Down

Color Palletes

To choose the default color pallete, press Light Punch.

To choose colors #2 and #3 press Med or Hard Punch respectively.

Pressing Start or any Kick button will select a random pallete.

Character properties/Universal moves

Here is a quick list of the basic universal character properties. I'd compare the game feel I'm going for as similar to Street Fighter Alpha and Darkstalkers.

Before I resized the characters for SFR, but this time for UFGE each character will have his original sprite size.

Each character will have a vs style super bar that fills to 3 levels. And most will have around 2 level 1 Super arts. I may make some level 3 arts for one or two characters.

Even though chaining is possible, I won't use it unless it fits the character (like a speedster or martial artist).

Characters can block in the air.

Light juggling is possible.

Characters and dash or run forward and backwards by tapping twice in either direction.

There is no super jumping, but there are some moves which will fly high and take advantage of the tall backgrounds.

What has been updated

Initial beta released on 12/26/2004
Beta 2 released on 8/26/2005
Beta 3 released on 10/23/2006
Beta 3.5 released on 2/20/2007
Official release (version 4) on 3/2/2008
Updated on (version 4.2) on 10/22/2009

Character/Move List

Photobucket

BATMAN
SPECIAL MOVES
  • D,F,Punch - Batarang (ground or air)
  • D,B,Punch - Smoke Grenade
  • D,F,Kick - Knightfall Kick (can control left or right)
  • D,B,Kick - Shadow Counterattack
  • Throw w/ P2/P3/K2/K3 - Power Toss
SUPER ARTS
  • D,F,2 punches - Shadow of the Bat: Sudden Rampage (level 1)
  • D,F,2 kicks - Shadow of the Bat: Delayed Rampage (level 1)
    • Hard Punch during Delayed Rampage - Sudden Rampage
  • D,B,2 kicks - Shadow of the Bat: Counterattack (level 1)
Batman sprites created by Magus
BEAST BOY

SPECIAL MOVES
  • D,F,Punch - Tiger Pounce
  • D,B,Punch - Gorilla Punch
  • D,F,Kick - Pterodactyl Rise
  • D,F,Kick in air - Falcon Dive
  • Throw w/ P2/P3/K2/K3 - Gorilla Grab
SUPER ARTS
  • D,F,2 Punches - Bull Charge (level 1)
  • D,B,2 Punches - Bear Bash (level 1)
OTHER ATTRIBUTES
  • F,F - Dog Dash
  • B,B - Falcon Retreat
CAPTAIN ATOM

SPECIAL MOVES
  • B,F,Punch - Quantum Blast
  • B,F,Kick - Quantum Uppercut
  • D,B,Punch - Quantum Shield
  • Throw w/ P2/P3/K2/K3 - Back Toss
SUPER ARTS
  • B,F,2 punches - Atomic Blast (level 1)
  • B,F,2 kicks - Atomic Uppercut (level 1)
The Captain Marvel edit I used as a base for this edit was originally created for Mugen by MICROmor & 5k0rX
CAPTAIN BOOMERANG

SPECIAL MOVES
  • D,F,Punch - Boomerang Toss (can do in air)
  • D,F,Kick - Trick Boomerang Toss
    • Light Kick - Exploding Boomerang
    • Medium Kick - Sonic Boomerang
    • Hard Kick - Heatseeker Boomerang
  • D,B,Punch - Boomerang Strike
  • Throw w/ P2/P3/K2/K3 - Boomerang Slam
SUPER ART
  • D,F,2 punches - Hyper Boomerang Volley (level 1)
CATWOMAN

SPECIAL MOVES
  • D,F,Kick - Cat Flash
  • D,F,Kick in air - Cat Drop
  • B,F,Kick - Cat Tumble
  • D,B,Kick - Cat Rebound
  • Throw w/ P2/P3/K2/K3 - Cat Toss
SUPER ARTS
  • D,F,2 punches - Cat Rampage (level 1)
  • D,F,2 kicks - Hyper Cat Flash (level 1)
Catwoman sprites created by Magus
CHEETAH

SPECIAL MOVES
  • D,F,Punch - Crash Roll
  • D,F,Punch in air - Diving Roll
  • D,B,Punch - Rising Roll
  • Throw w/ P2/P3/K2/K3 - Arm Toss
SUPER ART
  • D,F,2 punches - Spiral Crash (level 1)
Catwoman sprites created by Magus
CYBORG

SPECIAL MOVES
  • D,F,Punch - Sonic Blast
  • D,F,Kick - Power Tackle
  • D,B,Kick - High Tackle
  • D,F,Punch in air - Sonic Dive
  • Throw w/ P2/P3/K2/K3 - Long Pass
SUPER ARTS
  • D,F,2 punches - Supersonic Blast (level 1)
  • D,F,2 kicks - Flying Tackle (level 1)
The Lion-o edit I used as a base for this edit was originally created for Mugen by Hystalin
FELIX FAUST

SPECIAL MOVES
  • D,F,Punch - Power Orb
  • D,F,Punch in air - Air Power Orb
  • D,B,Punch - Rising Dragon Fire
  • D,F,Kick - Mist Warp
  • D,B,Kick - Enemy Levitation
  • Throw w/ P2/P3/K2/K3 - Arm Toss
SUPER ARTS
  • D,F,2 punches - Fire Burn (level 1)
  • D,B,2 punches - Hell From Below (level 1)
FLASH

SPECIAL MOVES
  • D,F,Punch - Flashing Punch
  • D,B,Punch - Flashing Flurry
  • 2 Punches or Kicks - Flashing Spin (can move left or right)
  • Throw w/ P2/P3/K2/K3 - Quick Toss
SUPER ARTS
  • D,F,2 Punches - Super Flashing Flurry (level 1)
  • D,B,2 Punches - Flashing Hurricane (level 1)
OTHER ATTRIBUTES
  • Flash can chain his normal attacks
Flash sprites created by Black Dragon and used by Hannibal
GREEN LANTERN - GUY GARDNER

SPECIAL MOVES
  • D,F,Punch - Energy Flurry
  • D,F,Kick - Energy Upper
  • D,B,Punch - Energy Beam
  • D,F,Punch in air - Air Energy Swing
  • Throw w/ P2/P3/K2/K3 - Back Toss
SUPER ARTS
  • D,F,2 punches - Super Energy Flurry (level 1)
  • D,F,2 kicks - Super Energy Upper (level 1)
GL Guy sprites updated by Slotman and Erradicator
GREEN LANTERN -
HAL JORDAN


SPECIAL MOVES
  • D,F,Punch - Green Beam
  • D,B,Punch - Green Wall
  • D,F,Kick - Green Crash
  • Throw w/ P2/P3/K2/K3 - Green Squeeze
SPECIALTIES
  • B,Hard Punch - Green Homerun
  • B,Hard Kick - Green Boot
  • D,Hark Kick in air - Green Crystal
SUPER ARTS
  • D,F,2 Punches - Green Knockout (level 1)
  • D,B,2 Punches - Green Lightup (level 1)
Hal Jordan sprites created by MamboJambo.

Voices by Kal-elvis from Buyog's version of Lex Luthor.
GREEN LANTERN - JOHN STEWART

SPECIAL MOVES
  • D,F,Punch - Energy Beam
  • D,F,Kick - Energy Reflector
  • Throw w/ P2/P3/K2/K3 - Arm Toss
  • Throw w/ D,B,Punch - Energy Sphere Driver
SUPER ARTS
  • D,F,2 punches - Energy Cannon (level 1)
  • D,F,2 kicks - Energy Sphere Counter (level 1)
The Captain Marvel edit I used as a base for this edit was originally created for Mugen by MICROmor & 5k0rX
HARLEY QUINN

SPECIAL MOVES
  • D,F,Punch - Boxing Gun
  • D,B,Punch - Springboard Dropkick
  • D,B,Kick - Springboard Divekick
  • B,F,Punch - Hammer Counter
  • Throw w/ P2/P3/K2/K3 - Spin Toss
SUPER ARTS
  • D,F,2 punches - Bazooka Joe (level 1)
  • D,F,2 kicks - Laughing Rampage (level 1)
Harley Quinn sprites created by Batzarro.
ICE

SPECIAL MOVES
  • D,F,Punch - Snowball
  • D,F,Kick - Icicle Edge
  • D,B,Punch - Ice Puddle
  • Close K3 - Icicle Launch
  • Throw w/ P2/P3 - Arm Toss
SUPER ARTS
  • D,F,2 punches - Absolute Zero (level 1)
  • D,B,2 punches - Crystal Strike (level 1)
Ice sprites re-edited by Smogon Kane, Buyog2099, Lord Magus, and McCready.
JOKER
SPECIAL MOVES
  • D,F,Punch - Pick a Card
  • D,B,Punch - It's a Gas
  • D,F,Kick - Funny Flip
  • Throw w/ P2/P3/K2/K3 - Arm Toss
SUPER ARTS
  • D,F,2 punches - Fun Gun (level 1)
  • D,F,2 kicks - Buzzkiller (level 1)
JSA FLASH

SPECIAL MOVES
  • D,F,Punch - Speed Uppercut
  • D,B,Punch - Speed Flurry
  • Throw w/ P2/P3/K2/K3 - Quick Toss
SUPER ARTS
  • D,F,2 punches - Super Speed Uppercut (level 1)
  • D,B,2 punches - Super Speed Flurry (level 1)
OTHER ATTRIBUTES
  • JSA Flash can chain his normal attacks
LEX LUTHOR

SPECIAL MOVES
  • D,F,Punch - Kryptonite Repulsor
  • D,B,Punch - Blast Punch
  • D,B,Punch in air - Flying Punch
  • D,B,Kick - You are Wrong!
  • Throw w/ P2/P3/K2/K3 - Power Toss
SUPER ARTS
  • D,F,2 Punches - Sonic Disruptor (level 1)
  • D,F,2 Kicks - Power Load (level 1)
Character based on a cancelled WIP by Slotman

Voices from Buyog's version of Lex Luthor.
PEACEMAKER

SPECIAL MOVES
  • D,F,Punch - Gunshot
    • Hard Punch 2 more times for more hits
  • D,F,Punch in air - Air Gunshot
  • Charge B,F,Punch - Machine Gunshot
  • D,F,Kick - Sonic Disruptor
  • D,B,Punch - Hand Grenade
  • Throw w/ P2/P3/K2/K3 - Arm Throw
SUPER ART
  • D,F,2 punches - Air Strike (level 1)
PHANTOM LADY

SPECIAL MOVES
  • D,F,Light/Med Punch - Phantom Punch
  • D,F,Hard Punch - Phantom Suckerpunch
  • D,F,Kick - Dual Kick
  • D,B,Punch - Phantom Teleport
  • Punch after Teleport - Phantom Attack
  • Kick After Teleport - Phantom Knockdown
  • Throw w/ P2/P3/K2/K3 - Power Slam
SUPER ART
  • D,F,2 Punches - Phantom Flurry (level 1)
OTHER ATTRIBUTES
  • Limited invincibility during dashes.
Character edited from Dampir's open source Blair Dame sprites.
PLASTIC MAN

SPECIAL MOVES
  • D,F,Punch - 6 Hit Flurry
  • D,B,Punch - Surprise Punch
  • D,F,Kick - Blitz
  • D,B,Kick - Bouncing Ball
  • Throw w/ P2/P3/K2/K3 - Plastic Toss
SUPER ARTS
  • D,F,2 punches - Tons of Fun (level 1)
  • D,F,2 kicks - Field Goal (level 1)
Plastic Man sprites created by Loganir and MamboJambo
POISON IVY

SPECIAL MOVES
  • D,F,Punch - Vine Uppercut
  • D,B,Punch - Seed Plant
  • D,F,Kick - Poison Kiss
  • Throw w/ P2/P3/K2/K3 - Face Plant
SUPER ART
  • D,F,2 kicks - Poison Infection (level 1)
QUESTION

SPECIAL MOVES
  • Hard Punch - Slide Chop
  • Hard Kick - Dual Leap Kick
  • Jumping Hard Kick - Dual Jump Kick
  • D+Hard Kick - Slide Kick
  • D,F,Punch - Guard Crush Chop
  • D,F,Kick - Spiking Kick
  • D,B,Kick - Overhead Jumping Axe
  • Throw w/ P2/P3 - One Arm Toss
  • Throw w/ K2/K3 - Guard Crush Kick
SUPER ART
  • D,F,2 punches - Dragon Style (level 1)
OTHER ATTRIBUTES
  • The Question can chain his normal attacks.
  • It is also possible for Question to chain off the Guard Crush Chop and Kick as well as the last hit of the Rapid Attacks.
RIVAL

SPECIAL MOVES
  • D,F,Punch - Violent Uppercut
  • D,B,Punch - Violent Flurry
SUPER ARTS
  • D,F,2 punches - Ripping Uppercut (level 1)
  • D,B,2 punches - Death Flurry (level 1)
OTHER ATTRIBUTES
  • Rival can chain his normal attacks
SILVER BANSHEE

SPECIAL MOVES
  • D,B,Punch - Death Scream
  • D,F,Punch - Life Drain
  • D,F,Kick - Gloomy Kick
  • Throw w/ P2/P3/K2/K3 - Power Slam
SUPER ARTS
  • D,F,2 Punches - Life Force (level 1)
  • D,F,2 Kicks - Ghastly Kick (level 1)
Character edited from Dampir's open source Blair Dame sprites.
SINESTRO

SPECIAL MOVES
  • D,F,Punch - Sinister Beam
  • D,B,Punch - Sinister Smash
  • D,F,Kick - Sinister Axe
  • Throw w/ P2/P3/K2/K3 - Double Arm Slam
SUPER ARTS
  • D,F,2 Punches - Sinister Spike (level 1)
  • D,F,2 Kicks - Sinister Chop (level 1)
Character edited from Banshee sprites which were originally edited by Killa Croc. New sprites originally edited by McCready and Buyog.
SUPERBOY

SPECIAL MOVES
  • D,F,Punch - Telekinetic Quake
  • D,B,Punch - Dash Punch
  • D,B,Punch in air - Impact Punch
  • D,F,Kick - Power Uppercut
  • Throw w/ P2/P3/K2/K3 - Super Slam
SUPER ARTS
  • D,F,2 Punches - Telekinetic Seismic (level 1)
  • D,F,2 Kicks - Dashing Fury (level 1)
Superboy sprites by Slotman
SUPERMAN

SPECIAL MOVES
  • D,F,Punch - Heat Vision (ground or air)
  • D,B,Punch - Slide Punch
  • D,B,Punch in air - Impact Punch
  • D,F,Kick - Drill Uppercut
  • Throw w/ P2/P3/K2/K3 - Super Toss
SUPER ARTS
  • D,F,2 Punches - Super Heat Vision (level 1)
  • D,F,2 Kicks - Speed Fury (level 1)
Superman sprites created by Hannibal
WONDER WOMAN

SPECIAL MOVES
  • D,F,Punch - Earth Strike
  • F,D,F,Punch - Divine Assault
  • D,B,Punch - Bracelet Banisher
  • D,F,Punch in air - Dive Punch
  • D,F,Kick in Air - Dive Kick
  • Throw w/ P2/P3/K2/K3 - Jumping Throw
SUPER ARTS
  • D,F,2 punches - Hestia Lace (level 1)
  • D,F,2 kicks - Spirit of Truth (level 1)
Wonder Woman sprites created by Loganir and originally used by Erradicator for Mugen
ZATANNA

SPECIAL MOVES
  • D,F,Punch - Magic Bolt
  • D,F,Kick - Magic Crash
  • Throw w/ P2/P3/K2/K3 - Arm Throw
  • Throw w/ D,B,Punch - Levitation
SUPER ARTS
  • D,F,2 punches - Healing (level 1)
  • D,F,2 kicks - Magic Rain (level 1)
Thanks to Prime Op for help with the hat sprite.
ZOOM

SPECIAL MOVES
  • D,F,Punch - Flashing Flurry Punch
  • D,B,Punch - Rising Spin
  • Throw w/ P2/P3/K2/K3 - Quick Toss
SUPER ARTS
  • D,F,2 Punches - Super Flashing Rampage (level 1)
  • D,B,2 Punches - Hurricane Spin (level 1)
OTHER ATTRIBUTES
  • Zoom can chain his normal attacks
Flash sprites created by Black Dragon and used by Hannibal

Midboss characters

You face one of these characters at random after four matches. Although initially unplayable, each of these characters can be unlocked with a code you get after beating the game. Shiva and Rival were the bosses of the previous betas.

BATMAN - VAMPIRE
SPECIAL MOVES
  • D,F,Punch - Batfire (ground or air)
  • D,B,Punch - Smoke Attack
  • D,F,Kick - Knightfall Dive
  • Throw w/ P2/P3/K2/K3 - Power Toss
SUPER ARTS
  • D,F,2 Punches - Hunger of the Bat (level 1)
  • D,B,2 Punches - Vampire Plague (level 1)
Batman sprites created by Magus
SUPERMAN - RED SON

SPECIAL MOVES
  • D,F,Punch - Red Punch
  • 2 Punches or Kicks - Red Cyclone (can move left or right)
  • Throw w/ P2/P3/K2/K3 - Red Toss
  • Throw w/ D,B,Punch - Red Driver
SUPER ART
  • D,B,2 Punches - Red Buster (level 1)
Superman sprites created by Hannibal

Final boss characters

SUPERMAN PRIME

SPECIAL MOVES
  • D,F,Punch - Heat Vision (ground or air)
  • D,B,Punch - Fury Punch
  • D,B,Punch in air - Impact Crash
  • D,F,Kick - Power Uppercut
  • Throw w/ P2/P3/K2/K3 - Super Toss
SUPER ART
  • D,F,2 Punches - Death Vision (level 1)
DESPERATION
  • D,F,2 Kicks - Death Fury (level 1)
OTHER ATTRIBUTES
  • Superman Prime can chain his normal attacks
Superman sprites created by Hannibal
?????????

SPECIAL MOVES
  • D,F,Punch - ?????
  • D,F,Kick - ?????
  • D,B,Punch - ?????
  • Throw w/ P2/P3/K2/K3 - ?????
SPECIALTIES
  • B,Hard Punch - ?????
DESPERATION
  • D,F,2 Punches - ????? (level 1 + low health)
OTHER ATTRIBUTES
  • ???????? can chain his normal attacks

"Bonus" characters

These are characters that I was dissapointed with and took them out of main roster/boss list. However, they are but still playable, they just wont show up in regular gameplay. Think of them as betas. To access them, keep tapping down on the select screen until they appear.

BLACK MANTA

SPECIAL MOVES
  • D,F,Punch - Stinger
  • D,B,Punch - Laser Burst
  • D,F,Kick - Wave Blast
  • Throw w/ P2/P3/K2/K3 - Arm Toss
SUPER ART
  • D,F,2 Kicks - Geyser Blast
LADY SHIVA

SPECIAL MOVES
  • D,F,Kick - Sudden Kick
  • D,B,Kick - Graceful Kick
  • B,F,Kick - Counter Flip
  • D,Kick in air - Dive Kick
  • Throw w/ P2/P3/K2/K3 - STO
SUPER ART
  • D,F,2 kicks - Dragon Rush (level 1)
DESPERATION
  • D,F,2 punches - Leopard Blow (level 1 + low health)
OTHER ATTRIBUTES
  • Shiva can chain her normal attacks
SHADE

SPECIAL MOVES
  • D,F,Punch - Darkforce Attack
  • D,B,Punch - Darkforce Bomb
  • D,F,Kick - Darkforce Slash
  • Throw w/ P2/P3/K2/K3 - Cane Toss
SUPER ART
    D,F,2 Punches - Darkorce Strike (level 1)
OTHER ATTRIBUTES
  • Shade's dash has limited invunerability.
Character edited from Dampir's open source Blair Dame sprites (older release).
SUPERGIRL - CIR-EL

SPECIAL MOVES
  • D,F,Punch - Solar Blast
  • D,B,Punch - Dash Punch
  • D,F,Kick - Power Knee
  • D,F,Kick in air - Impact Kick
  • Throw w/ P2/P3/K2/K3 - Power Slam
SUPER ARTS
  • D,F,2 Punches - Solar Crash (level 1)
  • D,F,2 Kicks - Super Rampage (level 1)
Character edited from Dampir's open source Blair Dame sprites (older release).

Game Pictures

Photobucket Photobucket
Photobucket Photobucket

Youtube Previews

Roster preview
Roster preview (old version)
Green Lantern - Hal Jordan CPU mirror match
Silver Banshee CPU mirror match
Beast Boy CPU mirror match
Zatanna CPU mirror match
Superman vs Superman Red Son CPU match
Batman vs Batman: Vampire CPU match

Bugs

There are some bugs in this project, but nothing that will really take away from the gameplay.

If you want to play story mode, be sure to choose it first when you run the game, otherwise you will not be able to play the character you choose.

Brawl mode may have some problems with hit reactions (like holds). I designed the characters overall for one on one mode.

If two players throw at the same time then both may go into their throw animation with neither player taking damage.

Thoughts on the project.

My goal was to have a complete game with at least 30 characters and 3 bosses. I have completed that goal and surpassed it with this roster, most of whom are characters I really wanted to make. Despite the fact that the roster has several obscure characters, I wanted to get at least what I called the "big five" which are Superman, Wonder Woman, Batman, Flash, and a Green Lantern. I can now call this a complete game. I am going to work on another project, but it is not out of the question for me to go back to this and add a fair amount of characters. There are some Mugen characters out there I want to use (with permission of course :) ) and there are some ideas I have left over. I can see myself working on a "Champion Edition" in due time.

The DC vs Marvel guys have been very cool with helping me out with character sprites. Also a huge thanks to Fenix for all his hard work on the UFGE engine.

I apologize in advance for the lousy storyline :P. With the exception of the early SFninja and SFRanma games, I had a lot of trouble with the endings and found that to be a huge block for me releasing a game. I decided to go with a generic story like in MvC2, and go with that.

The reason I use so many midi files from the Megaman X games? I was a fan of many of the mid 90's Capcom CPS2 fighters and one of the many things I loved was the music (I was very dissapointed with MvC2's lighter soundtrack). I felt that the Megaman X games has a very similar sound, so I used a lot of them in this game. Also note that I used Ryu's MvSF theme for Superman's background music.

BTW for those who care my original ideas for the midbosses were Guy Gardner Warrior, Uncle Sam, Cyborg Superman and Bizarro Superman. I had problems with brainstorming for the first two. Although I may still make some at a later time.

Thanks/Credits

Fenixware/UFGE Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects.
Llinrac Thanks to Llinrac for his help with backgrounds and moral support.
... Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past.
Thanks to Jenn Dolari for the original SFJenn game for SFibm.
Huge thanks to the ScruffyDragon/DC vs Marvel Mugen team from the message boards for the help and feedback. Hannibal's Superman and MamboJambo's Plastic Man can be found here.
... Thanks Wil.li.an from the scruffydragon forums for the nnew select screen portriats.
Despite the many lousy characters made for Mugen with my sprites, I should contrast this with Smogon Kane, Buyog2099, Lord Magus, and McCready's great job with Ice for the DC vs Marvel project. I've used their work on Ice as well as some of their ideas when updating her.
I originally edited Ice from Falchion's Athletic Chun Li character.
Huge thanks to Slotman for all his creations for Mugen that he let me use. The sprites for Superboy were his creation and I also used his stages for Oa, Titan Tower and the Hall of Justice. He also used my JSA Flash sprites to make a pretty good mugen character. Some more of his contributions will be in the next update.
The Wonder Woman mugen character by Loganir and the DvM gang can be found here.
The Lion-o edit by Hystalin that I edited into Cyborg can be found here at Saturday Morning Mugenizations.
The Captain Marvel beta by MICROmor & 5k0rX that I used to make John Stewart and Captain Atom can be found here at MugenScozor.
KillaCroc edited the Project X Banshee I used to make Sinestro.
The Orimuga project is a fangame that released some open source sprites. I used their Adam character to make the Joker.
Video Game Music Archive This site has a ton of great midi files that I used for the background music. I used many from the Megaman X series because I felt that it was really close to the music used in the mid 90's Capcom fighters.

Feedback

If you play this please send thoughts, good or bad, to gm.spect@gmail.com. Enjoy!