sprite edits

Game by G.M.Spectre.
UFGE engine by Trufenix.

GAME DOWNLOAD

CLICK HERE to download Real Fighter - beta 1 (Mediafire link).

Introduction

Once upon a time, Raiden realized how much he screwed up Mortal Kombat. He created a plan to send messages back to his younger self and fix everything. He screwed that up too. So he decided to keep going back until he gets it right. Meanwhile, in the time of Mortal Kombat 2, Mileena and Kitana have discovered that there are many other real fighters around the world, and invited them to a mass tournament. It would cause a huge clustermess to decide who the true real fighter would be.

What this is

After I expermineted with the Street Fighter: The Movie game sprites from http://sprite-ripper.narod.ru/sprites.html and http://www.mortalkombatwarehouse.com/ , I was on a roll. I started converting all the characters I could from my old projects. After being inspired by the SF vs Tekken trailer, I decided to make a game out of it, and am actually further along than implied here. My goal was to make as many characters I wanted to in the "real" style. I also wanted this to be a tribute/parody of the many 90's games, as seen in the storyline (in a later release). I wanted to use the Ninja Syndrome style of hit reaction, meaning that juggling would be a bit looser than some other of my games.

Using the Tatoo Assassians and Survival Arts sprites available is one of my main goals. I basically want to use whatever resources I can get my hands on.

One thing I don't want to do is make this another Ninja Syndrome, so I am keeping the pallette swaps to a minimum. This is actually one reason why I am using Sub Zero's MK1 sprite even though he has his MK2 moves from Ninja Syndrome.

Another reason I used his MK1 sprites is because I wanted to experiment with how the sprites from MK1, MK2, and UMK3 looked in gameplay. One thing I am noticing is that there is a slightly notable size difference with the UMK3 sprites compared to the SFTM, MK1 and MK2 sprites. I'm debating whether I want to use the MK3 sprites more often, which would be useful for making Street Fighter gameplay where the various close combo hits would be individual attacks as well as having good dashing animations. However, when given the choice, I feel that the MK1 and MK2 sprites look better sizewise.

Another thing I am being careful about is that this doesn't look too much like a bad Mugen MK compilation with an abundance of overpowered characters and clones. I think I am being successful so far. However there are some edits I have seen out there I may ask for in the future (Quan Chi, Kenshi etc). However those aren't in the current plans right now.

I haven't worked on the backgrounds yet, so I have placeholders from other games.

Character List



Ryu Chun Li Guile Sagat




Ken Cammy Zangief





Liu Kang Sonya Blade Sub Zero Mileena




Johnny Cage Scorpion Goro





Viper Hanna Mongo





A.C.Current Truck Davis Karla Keller





Game Pictures

COMING SOON

Youtube Previews

Ryu, Chun Li, Sagat, Guile preview

Liu Kang, Mileena, Sonya, Sub-Zero preview

Viper, Hanna, Mongo preview

Thanks and Credits

Fenixware/UFGE Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects.
Llinrac Thanks to Llinrac for his help with backgrounds and moral support.
... Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past.
Jenn Dolari's clikc-o-rama Thanks to Jenn Dolari for the original SFJenn game for SFibm.

Resource Credits

Sprite Ripper Street Fighter, Survival Arts, and Tattoo Assassains sprites.
Mortal Kombat Warehouse Mortal Kombat sprites.
Mugen Fighters Guild Forum (shared sounds) Mortal Kombat sounds

Feedback

gm.spect@gmail.com.