sprite edits

Game by G.M.Spectre.
UFGE engine by Trufenix.

Game Download

CLICK HERE to download Secret Crisis beta 0.5 (Mediafire link)

Introduction

The quick description -
Secret Crisis is pretty much my version of a DC vs Marvel fighting game.

The lengthy description -
After making D Fighter, I wanted to make another comic based fighting game. My original idea was to make another comic based fighter to follow it up. Early ideas were an expansion of D Fighter making an game featuring an all villian roster from Marvel and DC. After some thinking I made the decision to make a straight Marvel fighter, since most of the DC villians would be recycled from D Fighter. There were several people who said that the villians would not make sense without heroes, and I came to agree on that. The game was called "M Fighter: Uprising". I released a beta, but quickly lost interest. I worked on other projects, occasionally considering finishing it. This time I made a better gameplan, was able to get offers from some characters I really wanted to make (thanks Esn23), and got permission to use WizzyWhipitWonderful's epic mid 90's Capcom style music. My goal is to combine my D Fighter and M Fighter projects together. That way I can make many more Marvel characters, while I make a couple of DC characters I wanted to, but would not fulfill a full game. I'm going to go for the counterpart gimmick with character choices.

I consider it at beta .5 right now. Even though it is fully playable, at this stage there are only a few new characters, although I have tweaked and aded moves for several characters. My main goal for this stage was to create all the main characters and set up a basic roster. All characters from the Marvel arcade games are similar, but more grounded in their attack style. Think of it as similar to the differences between Ryu in Street Fighter and Ryu in Marvel vs Capcom. Some characters, like Wolverine, just have their moves toned down, while characters like Spiral have their moves adjusted.

The term "Secret Crisis" came from the old Amaglam comics, and looking back through my collection, I realize that this game is really "Official Handbook of the Marvel Universe" vs "DC Who's Who". Both of them were late 80's comic series that listed a ton of characters, and got me into comics. Going back through them, I remembered why I used to read the things in the first place. Despite the face that I've stopped buying comics, going through more my old ones was just fun. And being able to make any character, no matter how crazy they were, was why I made stuff like M Fighter in the first place. Crazy future space woman who used a giant green eye as a weapon. She's in! Why make War Machine and U.S. Agent when I already have Iron Man and Captain America? Because I loved and reread those copies of West Coast Avengers I got from the quarter bin. And hey is that a U.S. Agent beta that was released, I gotta get permission for those sprites. Comics may be taking themselves too seriously now and half of my favorite characters are probably dead now, but the old stuff has a lot of goofy campy stuff I loved. Kind of like a fighting game.

Controls

Press enter to select an opening menu item. These can be changed in options.

Player 1Player 2
Start13
Select/Random24
UpUpNumpad 8
DownDownNumpad 5
LeftLeftNumpad 4
RightRightNumpad 6
Light PunchAInsert
Med PunchSHome
Hard PunchDPage Up
Light KickZDelete
Med KickXEnd
Hard KickCPage Down

Color Palletes

To choose the default color pallete, press Light Punch.

To choose color #2 press Medium Punch.

To choose color #3 press Hard Punch.

To choose color #4 press Light Punch.

To choose color #5 press Medium Punch.

Pressing Start or Hard Kick will select a random pallete.

Character properties/Universal moves

Here is a quick list of the basic universal character properties. I'd compare the game feel I'm going for a similar to Street Fighter Alpha and Darkstalkers.

All characters can chain attacks from light to heavy.

Each character will have a vs style super bar that fills to 10 levels.

Characters can block in the air.

Light juggling is possible, and a little looser than D Fighter.

Characters and dash or run forward and backwards by tapping twice in either direction.

What has been updated

Initial beta - 1/22/2012
  • 2 backgrounds from M Fighter
  • 4 newly created backgrounds
  • Character List



    BATTLE OF THE ICONIC HEROES
    Superman Capt.America


    sprites by
    Hannibal
    BATTLE OF THE DARK HEROES
    Batman Wolverine


    sprites by
    Magus
    BATTLE OF THE GODDESSES
    Wonder Woman Storm


    sprites by
    Loganir


    BATTLE OF THE CREATORS
    G.L.Jordan Iron Man


    sprites by
    MamboJambo
    BATTLE OF THE NEIGHBORHOOD HEROES
    Flash Spider-man


    sprites by
    Black Dragon
    BATTLE OF THE EVIL GENIUSES
    Lex Luthor Baron Zemo




    BATTLE OF THE ICONIC VILLIANS
    Joker Dr. Doom


    Color separation
    by Davis Maximus
    BATTLE OF THE POWERED HEROINES
    Zatanna Rogue


    BATTLE OF THE RESERVES
    G.L.Stewart War Machine


    original C.Marvel sprites
    by MICROmor & 5k0rX


    BATTLE OF THE NEIGHBORHOOD VILLIANS
    Capt.Boomerang Electro


    sprites by
    DocOck4Mugen
    BATTLE OF THE COSMIC CAPTAINS
    Capt.Atom Capt.Marvel


    original C.Marvel sprites
    by MICROmor & 5k0rX
    original C.Marvel sprites
    by MICROmor & 5k0rX
    BATTLE OF THE NIGHT FIGHTERS
    Catwoman Psylocke


    sprites by
    Magus


    BATTLE OF THE LACKEYS
    Harley Quinn Spiral


    sprites by
    Batzarro
    BATTLE OF THE UNSTABLE
    Guy Gardner U.S.Agent


    sprites by
    Magus and Crow
    BATTLE OF THE EVIL ROYALTY
    Emerald Empress White Queen


    sprites by
    Esn23


    Game Pictures

    Youtube Previews

    Lex Luthor vs Baron Zemo
    White Queen vs Emerald Empress

    Thanks/Credits

    Fenixware/UFGE Thanks to Trufenix for creating the UFGE engine and getting me started on this stuff over again. Visit the Fenixware page for the UFGE engine and other projects.
    Llinrac Thanks to Llinrac for his help with backgrounds and moral support.
    ... Thanks to the others on the Fenixware boards and anyone who worked on SFR in the past.
    Thanks to Jenn Dolari for the original SFJenn game for SFibm.
    Scruffy Dragon Huge thanks to the ScruffyDragon/DC vs Marvel Mugen team from the message boards for the help and feedback.
    WizzyWhipitWonderful's Youtube channel WizzyWhipitWonderful makes some amazing Capcom CPS2 inspired compositions, which I used for the game. It really gives it a good mid 90's Capcom feel. Check out his youtube channel and the Mugen game X-Men: Second coming for more of his awesome work.

    Feedback

    If you play this please send thoughts, good or bad, to gm.spect@gmail.com. Enjoy!